{"id":81631,"date":"2021-12-14T09:00:00","date_gmt":"2021-12-14T08:00:00","guid":{"rendered":"https:\/\/www.hiig.de\/?p=81631"},"modified":"2023-03-28T16:30:47","modified_gmt":"2023-03-28T14:30:47","slug":"technological-pluriverse","status":"publish","type":"post","link":"https:\/\/www.hiig.de\/en\/technological-pluriverse\/","title":{"rendered":"Towards the Technological Pluriverse"},"content":{"rendered":"\n<p><strong>Adriaan Odendaal &amp; Karla Zavala Barreda ask how the design practice of digital technology needs to be fundamentally changed to create a more inclusive digital future. Using the recent board game project <a href=\"https:\/\/algorithmsoflatecapitalism.tumblr.com\/zines\" target=\"_blank\" rel=\"noreferrer noopener\">Algorithms of Late-Capitalism<\/a>, they explore new ideas for creating a technological pluriverse in this article. For example, what would happen if we disbanded Silicon Valley start-ups and restructured them into community-based tech collectives?\u00a0<\/strong><\/p>\n\n\n\n<p>AI-driven technologies are becoming increasingly complex (e.g. things like neural networks being innately black-boxed). This is creating an ever-widening rift between the technicians who design and develop these technologies and the communities in which these technologies are eventually deployed and operationalized. Yet the abstract algorithms and data structures comprising such software have a material relation to \u2013 and impact on \u2013 the lives of those who knowingly or unknowingly come into contact with them.&nbsp;<\/p>\n\n\n\n<p>As Rob Kitchin writes, \u201c[algorithms] shape how we understand the world and they do work in and make the world through their execution as software, with profound consequences\u201d (2017). If AI and other algorithmic technologies have a material impact on our lives, shouldn\u2019t we as end-users and members of the public have more stake in how these technologies are designed, developed, and eventually deployed in the public sphere and in our communities?&nbsp;&nbsp;<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>A board game to imagine a more inclusive technological future<\/strong><\/h3>\n\n\n\n<p>In our recent<a href=\"https:\/\/medium.com\/internet-teapot\/welcome-to-the-algorithms-of-late-capitalism-board-game-co-creating-workshop-61e139cbd2e8?source=collection_home---4------1-----------------------\" target=\"_blank\" rel=\"noreferrer noopener\"> Algorithms of Late-Capitalism board game project<\/a> we developed a game co-creation process that unfolds over a series of interlinked public workshops. The theme of the game centers on haywire algorithmic and AI technologies taken to an absurd futuristic extreme following a prevailing capitalist logic of technocratic control.<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.hiig.de\/wp-content\/uploads\/2021\/12\/towards-the-technological-pluriverse-2.png\" alt=\"\" class=\"wp-image-81908\" width=\"522\" height=\"325\" srcset=\"https:\/\/www.hiig.de\/wp-content\/uploads\/2021\/12\/towards-the-technological-pluriverse-2.png 667w, https:\/\/www.hiig.de\/wp-content\/uploads\/2021\/12\/towards-the-technological-pluriverse-2-60x37.png 60w, https:\/\/www.hiig.de\/wp-content\/uploads\/2021\/12\/towards-the-technological-pluriverse-2-180x112.png 180w, https:\/\/www.hiig.de\/wp-content\/uploads\/2021\/12\/towards-the-technological-pluriverse-2-50x31.png 50w, https:\/\/www.hiig.de\/wp-content\/uploads\/2021\/12\/towards-the-technological-pluriverse-2-550x342.png 550w, https:\/\/www.hiig.de\/wp-content\/uploads\/2021\/12\/towards-the-technological-pluriverse-2-600x373.png 600w\" sizes=\"auto, (max-width: 522px) 100vw, 522px\" \/><figcaption><em>A screenshot from one of our online co-creation workshop<\/em>.<\/figcaption><\/figure><\/div>\n\n\n\n<p>The true heart of the project, however, is the co-creation method through which the game is being developed. The rationale behind employing this method of communal and relational design is that we wanted to develop the game in a way that reflects our vision for how we can create a more inclusive, representative, and diversified digital future. In as much as the game development process is able to, we want it to reflect a shift towards a technological pluriverse.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>A new anti-universalist design approach for digital technologies<\/strong><\/h3>\n\n\n\n<p>We borrow the term \u2018pluriverse\u2019 from Arturo Escobar who writes on the topic of design. \u201cIn designing tools (objects, structures, policies, expert systems, discourses, even narratives),\u201d says Escobar, \u201cwe are creating ways of being\u201d (Escobar, 2018). When you take this into account we can start to redefine design questions, problems, and practices in ways that are more appropriate for different cultures, communities, and lived experiences.&nbsp;<\/p>\n\n\n\n<p>Escobar highlights the need to move away from the functionalist universalist design practices born out of capitalist modernity, towards practices that allow multiple possible worlds, communities, and perspectives to be included in design practices.&nbsp;<\/p>\n\n\n\n<p>We believe that the same ideas should be applied to the design of digital technologies such as AI. The design of these technologies should be a bottom-up process &#8211; instead of a top-down process in which start-up founders and technicians impose universalist visions of technology onto the lives of diverse publics around the world.&nbsp;<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.hiig.de\/wp-content\/uploads\/2021\/12\/towards-the-technological-pluriverse-1.png\" alt=\"\" class=\"wp-image-81911\" width=\"539\" height=\"305\" srcset=\"https:\/\/www.hiig.de\/wp-content\/uploads\/2021\/12\/towards-the-technological-pluriverse-1.png 671w, https:\/\/www.hiig.de\/wp-content\/uploads\/2021\/12\/towards-the-technological-pluriverse-1-60x34.png 60w, https:\/\/www.hiig.de\/wp-content\/uploads\/2021\/12\/towards-the-technological-pluriverse-1-180x102.png 180w, https:\/\/www.hiig.de\/wp-content\/uploads\/2021\/12\/towards-the-technological-pluriverse-1-400x225.png 400w, https:\/\/www.hiig.de\/wp-content\/uploads\/2021\/12\/towards-the-technological-pluriverse-1-200x112.png 200w, https:\/\/www.hiig.de\/wp-content\/uploads\/2021\/12\/towards-the-technological-pluriverse-1-50x28.png 50w, https:\/\/www.hiig.de\/wp-content\/uploads\/2021\/12\/towards-the-technological-pluriverse-1-550x311.png 550w, https:\/\/www.hiig.de\/wp-content\/uploads\/2021\/12\/towards-the-technological-pluriverse-1-600x339.png 600w\" sizes=\"auto, (max-width: 539px) 100vw, 539px\" \/><figcaption><em>At the start of each workshop we ask participants to create their own crazy avatars. At the end of each workshop we ask participants to leave a message for the next cohort of co-designers<\/em>.<\/figcaption><\/figure><\/div>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Can tech companies restructure themselves into tech collectives?<\/strong><\/h3>\n\n\n\n<p>What would happen if such pluriverse design practices were adopted by tech companies? Would we even have tech companies as we now think of them (following the Silicon Valley ideology \u2018move fast and break things\u2019)? Would they invariably restructure into tech collectives? Or could we imagine start-ups adopting Research &amp; Development (R&amp;D) methods similar to<a href=\"https:\/\/en.wikipedia.org\/wiki\/Participatory_action_research\" target=\"_blank\" rel=\"noreferrer noopener\"> Participatory Action Research<\/a> in which \u2018research subjects\u2019 become involved as active and empowered co-researchers?&nbsp;<\/p>\n\n\n\n<p>The inclusion of non-experts or non-technicians in the design, development, and deployment of AI and other digital technologies can be extremely impactful and positive. But in order for this vision of a technological pluriverse to work, we first have to truly realize that these technologies are not merely technical. They are as much cultural, social, and material as any other designed object inhabiting our modern lives.<\/p>\n\n\n\n<p>&nbsp;<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>References:<\/strong><\/h3>\n\n\n\n<p>Kitchin, R. (2017). \u201cThinking critically about and researching algorithms\u201d, in <em>Information, Communication &amp; Society<\/em>, 20(1). Available: <a href=\"http:\/\/www.futuredata.io.s3-website-us-west-2.amazonaws.com\/classes\/cs345s\/handouts\/kitchin.pdf\" target=\"_blank\" rel=\"noreferrer noopener\">http:\/\/www.futuredata.io.s3-website-us-west-2.amazonaws.com\/classes\/cs345s\/handouts\/kitchin.pdf<\/a>&nbsp;<\/p>\n\n\n\n<p>Escobar, A. (2018). <em>Designs for the Pluriverse: Radical Interdependence, Autonomy, and the Making of Worlds. <\/em>Duke University Press: London. <em>&nbsp;<\/em><\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>About the authors:<\/strong><\/h3>\n\n\n\n<p>Adriaan Odendaal is a multimedia designer and web-developer whose work revolves around algorithmic literacy, critical and speculative design, digital culture as well as game\/software studies. He has a master\u2019s degree in Media Arts Cultures and currently works as a content writer, designer, and web developer for <em>Volume <\/em>podcasting network.<\/p>\n\n\n\n<p>Karla Zavala Barreda is a researcher, designer and digital project manager, who works at the intersection of software, design, and education. She has a master\u2019s degree in Media Arts Cultures and currently is a PhD candidate in Media Studies at the University of Amsterdam, where she does research on apps ecology and learning software aimed at young children.<\/p>\n\n\n\n<p>Together, they have co-founded\u00a0 the research and design studio <a href=\"https:\/\/internetteapot.com\/\" target=\"_blank\" rel=\"noreferrer noopener\">internet teapot<\/a>, a collaboration that focuses on speculative and critical design projects and research, stemming from shared interests in digital culture, critical theory, and the belief that design can be used in a socially transformative way.\u00a0Karla and Adriaan took part in the <a href=\"https:\/\/www.hiig.de\/en\/events\/edit-a-thon-intersectional-ai-toolkit\/\" target=\"_blank\" rel=\"noreferrer noopener\">Edit-a-thon<\/a> on Intersectional approaches to AI hosted by HIIG\u2019s AI &amp; Society Lab.<\/p>\n<div class=\"shariff shariff-align-flex-start shariff-widget-align-flex-start\"><ul class=\"shariff-buttons theme-round orientation-horizontal buttonsize-medium\"><li class=\"shariff-button linkedin shariff-nocustomcolor\" style=\"background-color:#1488bf\"><a href=\"https:\/\/www.linkedin.com\/sharing\/share-offsite\/?url=https%3A%2F%2Fwww.hiig.de%2Fen%2Ftechnological-pluriverse%2F\" title=\"Share on LinkedIn\" aria-label=\"Share on LinkedIn\" role=\"button\" rel=\"noopener nofollow\" class=\"shariff-link\" style=\"; background-color:#0077b5; color:#fff\" target=\"_blank\"><span class=\"shariff-icon\" style=\"\"><svg width=\"32px\" height=\"20px\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" viewBox=\"0 0 27 32\"><path fill=\"#0077b5\" d=\"M6.2 11.2v17.7h-5.9v-17.7h5.9zM6.6 5.7q0 1.3-0.9 2.2t-2.4 0.9h0q-1.5 0-2.4-0.9t-0.9-2.2 0.9-2.2 2.4-0.9 2.4 0.9 0.9 2.2zM27.4 18.7v10.1h-5.9v-9.5q0-1.9-0.7-2.9t-2.3-1.1q-1.1 0-1.9 0.6t-1.2 1.5q-0.2 0.5-0.2 1.4v9.9h-5.9q0-7.1 0-11.6t0-5.3l0-0.9h5.9v2.6h0q0.4-0.6 0.7-1t1-0.9 1.6-0.8 2-0.3q3 0 4.9 2t1.9 6z\"\/><\/svg><\/span><\/a><\/li><li class=\"shariff-button bluesky shariff-nocustomcolor\" style=\"background-color:#84c4ff\"><a href=\"https:\/\/bsky.app\/intent\/compose?text=Towards%20the%20Technological%20Pluriverse https%3A%2F%2Fwww.hiig.de%2Fen%2Ftechnological-pluriverse%2F  via @hiigberlin.bsky.social\" title=\"Share on Bluesky\" aria-label=\"Share on Bluesky\" role=\"button\" rel=\"noopener nofollow\" class=\"shariff-link\" style=\"; background-color:#0085ff; color:#fff\" target=\"_blank\"><span class=\"shariff-icon\" style=\"\"><svg width=\"20\" height=\"20\" version=\"1.1\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" viewBox=\"0 0 20 20\"><path class=\"st0\" d=\"M4.89,3.12c2.07,1.55,4.3,4.71,5.11,6.4.82-1.69,3.04-4.84,5.11-6.4,1.49-1.12,3.91-1.99,3.91.77,0,.55-.32,4.63-.5,5.3-.64,2.3-2.99,2.89-5.08,2.54,3.65.62,4.58,2.68,2.57,4.74-3.81,3.91-5.48-.98-5.9-2.23-.08-.23-.11-.34-.12-.25,0-.09-.04.02-.12.25-.43,1.25-2.09,6.14-5.9,2.23-2.01-2.06-1.08-4.12,2.57-4.74-2.09.36-4.44-.23-5.08-2.54-.19-.66-.5-4.74-.5-5.3,0-2.76,2.42-1.89,3.91-.77h0Z\"\/><\/svg><\/span><\/a><\/li><li class=\"shariff-button mailto shariff-nocustomcolor\" style=\"background-color:#a8a8a8\"><a href=\"mailto:?body=https%3A%2F%2Fwww.hiig.de%2Fen%2Ftechnological-pluriverse%2F&subject=Towards%20the%20Technological%20Pluriverse\" title=\"Send by email\" aria-label=\"Send by email\" role=\"button\" rel=\"noopener nofollow\" class=\"shariff-link\" style=\"; background-color:#999; color:#fff\"><span class=\"shariff-icon\" style=\"\"><svg width=\"32px\" height=\"20px\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" viewBox=\"0 0 32 32\"><path fill=\"#999\" d=\"M32 12.7v14.2q0 1.2-0.8 2t-2 0.9h-26.3q-1.2 0-2-0.9t-0.8-2v-14.2q0.8 0.9 1.8 1.6 6.5 4.4 8.9 6.1 1 0.8 1.6 1.2t1.7 0.9 2 0.4h0.1q0.9 0 2-0.4t1.7-0.9 1.6-1.2q3-2.2 8.9-6.1 1-0.7 1.8-1.6zM32 7.4q0 1.4-0.9 2.7t-2.2 2.2q-6.7 4.7-8.4 5.8-0.2 0.1-0.7 0.5t-1 0.7-0.9 0.6-1.1 0.5-0.9 0.2h-0.1q-0.4 0-0.9-0.2t-1.1-0.5-0.9-0.6-1-0.7-0.7-0.5q-1.6-1.1-4.7-3.2t-3.6-2.6q-1.1-0.7-2.1-2t-1-2.5q0-1.4 0.7-2.3t2.1-0.9h26.3q1.2 0 2 0.8t0.9 2z\"\/><\/svg><\/span><\/a><\/li><\/ul><\/div>","protected":false},"excerpt":{"rendered":"<p>How does the design practice of digital technology need to be fundamentally changed to create a more inclusive digital future? Adriaan Odendaal &#038; Karla Zavala Barreda on creating the idea of technological pluriverse through board games.<\/p>\n","protected":false},"author":356,"featured_media":81633,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[1289,1582],"tags":[597,1084,864,1395,1398,1396,1399,1314,1397],"class_list":["post-81631","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-artificial-intelligence","category-ftif-ai-and-society","tag-ai-2","tag-algorithms","tag-artificial-intelligence-2","tag-board-game","tag-co-design","tag-design-practices","tag-digital-futures","tag-inclusive-ai-2","tag-technological-pluriverse"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.6 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Towards the Technological Pluriverse &#8211; Digital Society Blog<\/title>\n<meta name=\"description\" content=\"Imagining community-based tech collectives and creating a technological pluriverse with the help of board games.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.hiig.de\/en\/technological-pluriverse\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Towards the Technological Pluriverse &#8211; 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