{"id":32343,"date":"2017-03-22T10:00:21","date_gmt":"2017-03-22T09:00:21","guid":{"rendered":"https:\/\/www.hiig.de\/?p=32343\/"},"modified":"2023-03-28T15:36:43","modified_gmt":"2023-03-28T13:36:43","slug":"augmented-and-virtual-reality-applications-that-matter","status":"publish","type":"post","link":"https:\/\/www.hiig.de\/en\/augmented-and-virtual-reality-applications-that-matter\/","title":{"rendered":"Augmented and virtual reality applications that matter"},"content":{"rendered":"<p><i><span style=\"font-weight: 400;\">In this second part of his series: startup and technology trends 2017, Robin Tech discusses augmented and virtual reality technologies. He touches upon applications in the fields of gaming, pornography, machine maintenance, shopping, and human-machine-interaction. Continue reading about the technological possibilities and developments that might make our lives better \u2013 and that will certainly shape our realities in future.<\/span><\/i><\/p>\n<p><span style=\"font-weight: 400;\">Augmented and virtual reality (AR &amp; VR) devices have seen a year of broad media coverage \u2013 including an avalanche of videos showing people falling over because they forget that their bodies remain in the real world while their minds wander off to distant planets, skydiving adventures, or <\/span><a href=\"https:\/\/www.youtube.com\/watch?v=Qsna1ChGt0E\"><span style=\"font-weight: 400;\">horror movies <\/span><\/a><span style=\"font-weight: 400;\">. There are multiple obvious applications that are also easy to implement. These low hanging fruits include <\/span><a href=\"http:\/\/www.roadtovr.com\/2016s-record-breaking-vrar-venture-funding-totals-1-8-billion\/\"><span style=\"font-weight: 400;\">gaming<\/span><\/a><span style=\"font-weight: 400;\">, <\/span><a href=\"http:\/\/mashable.com\/2016\/01\/08\/naughty-america-vr-porn-experience\/#oQoX98GVfPql\"><span style=\"font-weight: 400;\">pornography<\/span><\/a><span style=\"font-weight: 400;\">, and media consumption in general. <\/span><\/p>\n<p><span style=\"font-weight: 400;\">Last year, <\/span><a href=\"http:\/\/cdn.gearpatrol.com\/wp-content\/uploads\/2016\/07\/Pokemon-Go-Bubble-Gear-Patrol-Lead-Full.jpg)\"><span style=\"font-weight: 400;\">Pokemon Go<\/span><\/a><span style=\"font-weight: 400;\"> took the world by storm by enabling ordinary smartphones to act as augmented reality devices, beaming little monsters onto your desk, lawn, or toilet bowl. The still bulky headsets required for virtual reality are much more intrusive and difficult to use. Headsets such as HTC\u2019s Vive and Facebook\u2019s Oculus Rift saw dropping sales volumes after a short-lived hype. Prices were dropped recently, and it remains to be seen if we indeed face a mass market application or rather a niche phenomenon. Startup investors \u2013 who are usually ahead of the curve \u2013 recently increased their spendings in this sector. In 2016, we saw<\/span><a href=\"http:\/\/www.roadtovr.com\/2016s-record-breaking-vrar-venture-funding-totals-1-8-billion\/\"><span style=\"font-weight: 400;\"> 30% more venture capital<\/span><\/a><span style=\"font-weight: 400;\"> deals and a 58% increase in deal size compared to the previous year (Dawson, 2017). I have no doubt that these numbers will be similar in 2017, as content production is still lagging behind and more and more possible applications are being tested by startups and large corporations alike.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">What\u2019s interesting is that applications that actually solve a problem are becoming more wide-spread. Rather than just notch up consumers\u2019 level of convenience or entertainment, B2B focused AR and VR products can have a tremendous impact on industry processes. Startups such as <\/span><a href=\"http:\/\/www.daqri.com\"><span style=\"font-weight: 400;\">Daqri<\/span><\/a><span style=\"font-weight: 400;\"> build headsets that allow technicians to do maintenance work on complex machines without having in detail knowledge of it. Instead, computer programs and experts can remotely connect to the headset and instruct the worker. Another application is in the healthcare sector. AR\/VR technology can help those who might not be able to visit certain places (anymore). But it can also alleviate trauma and shock by letting patients temporarily escape into virtual worlds. Companies like <\/span><a href=\"http:\/\/happymed.org\/en\/\"><span style=\"font-weight: 400;\">HappyMed<\/span><\/a><span style=\"font-weight: 400;\"> work on devices that reduce stress during operations or recovery, though with a purely video-based solution so far. My suggestion is to look out for use cases that go beyond mere entertainment, and to think about processes that are done in a way that is not necessarily the best way. Think navigation when you cannot use your hands, think video conferences that are as immersive as actually being there, think online shopping that let\u2019s you try on clothes or offline shopping with stores that only display what you are interested in, think education and teaching, think human-machine-interaction in general. Computer systems become increasingly complex to handle and interact with. This quite necessarily requires novel ways of interaction. I suspect that we will see a combination of various technologies ranging from speech recognition and natural language processing, augmented realities featuring lifelike avatars, and virtual realities that allow for an immersive and therefore highly efficient operation of machines. In short, AR and VR applications that will define the way we interact with technology in 2017 and beyond. Those applications that enable humans and that significantly reduce costs, because they help to overcome essential challenges will be the ones that pave the way for a wide-spread adoption of AR and VR technologies.<br \/>\n<\/span><br \/>\n<span style=\"font-weight: 400;\">In my next blog posts, I\u2019ll talk about smart homes that finally make sense and and how they are (sometimes) not so smart, gene analysis and editing technologies that raise much more than ethical questions, and space flight.\u00a0<\/span><\/p>\n<p><em>This post is part of a weekly series of articles by doctoral candidates of the Alexander von Humboldt Institute for Internet and Society. It does not necessarily represent the view of the Institute itself. For more information about the topics of these articles and associated research projects, please contact info@hiig.de.<\/em><\/p>\n<p>Photo: CC0<\/p>\n<div class=\"shariff shariff-align-flex-start shariff-widget-align-flex-start\"><ul class=\"shariff-buttons theme-round orientation-horizontal buttonsize-medium\"><li class=\"shariff-button linkedin shariff-nocustomcolor\" style=\"background-color:#1488bf\"><a href=\"https:\/\/www.linkedin.com\/sharing\/share-offsite\/?url=https%3A%2F%2Fwww.hiig.de%2Fen%2Faugmented-and-virtual-reality-applications-that-matter%2F\" title=\"Share on LinkedIn\" aria-label=\"Share on LinkedIn\" role=\"button\" rel=\"noopener nofollow\" class=\"shariff-link\" style=\"; background-color:#0077b5; color:#fff\" target=\"_blank\"><span class=\"shariff-icon\" style=\"\"><svg width=\"32px\" height=\"20px\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" viewBox=\"0 0 27 32\"><path fill=\"#0077b5\" d=\"M6.2 11.2v17.7h-5.9v-17.7h5.9zM6.6 5.7q0 1.3-0.9 2.2t-2.4 0.9h0q-1.5 0-2.4-0.9t-0.9-2.2 0.9-2.2 2.4-0.9 2.4 0.9 0.9 2.2zM27.4 18.7v10.1h-5.9v-9.5q0-1.9-0.7-2.9t-2.3-1.1q-1.1 0-1.9 0.6t-1.2 1.5q-0.2 0.5-0.2 1.4v9.9h-5.9q0-7.1 0-11.6t0-5.3l0-0.9h5.9v2.6h0q0.4-0.6 0.7-1t1-0.9 1.6-0.8 2-0.3q3 0 4.9 2t1.9 6z\"\/><\/svg><\/span><\/a><\/li><li class=\"shariff-button bluesky shariff-nocustomcolor\" style=\"background-color:#84c4ff\"><a href=\"https:\/\/bsky.app\/intent\/compose?text=Augmented%20and%20virtual%20reality%20applications%20that%20matter https%3A%2F%2Fwww.hiig.de%2Fen%2Faugmented-and-virtual-reality-applications-that-matter%2F  via @hiigberlin.bsky.social\" title=\"Share on Bluesky\" aria-label=\"Share on Bluesky\" role=\"button\" rel=\"noopener nofollow\" class=\"shariff-link\" style=\"; background-color:#0085ff; color:#fff\" target=\"_blank\"><span class=\"shariff-icon\" style=\"\"><svg width=\"20\" height=\"20\" version=\"1.1\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" viewBox=\"0 0 20 20\"><path class=\"st0\" d=\"M4.89,3.12c2.07,1.55,4.3,4.71,5.11,6.4.82-1.69,3.04-4.84,5.11-6.4,1.49-1.12,3.91-1.99,3.91.77,0,.55-.32,4.63-.5,5.3-.64,2.3-2.99,2.89-5.08,2.54,3.65.62,4.58,2.68,2.57,4.74-3.81,3.91-5.48-.98-5.9-2.23-.08-.23-.11-.34-.12-.25,0-.09-.04.02-.12.25-.43,1.25-2.09,6.14-5.9,2.23-2.01-2.06-1.08-4.12,2.57-4.74-2.09.36-4.44-.23-5.08-2.54-.19-.66-.5-4.74-.5-5.3,0-2.76,2.42-1.89,3.91-.77h0Z\"\/><\/svg><\/span><\/a><\/li><li class=\"shariff-button mailto shariff-nocustomcolor\" style=\"background-color:#a8a8a8\"><a href=\"mailto:?body=https%3A%2F%2Fwww.hiig.de%2Fen%2Faugmented-and-virtual-reality-applications-that-matter%2F&subject=Augmented%20and%20virtual%20reality%20applications%20that%20matter\" title=\"Send by email\" aria-label=\"Send by email\" role=\"button\" rel=\"noopener nofollow\" class=\"shariff-link\" style=\"; background-color:#999; color:#fff\"><span class=\"shariff-icon\" style=\"\"><svg width=\"32px\" height=\"20px\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" viewBox=\"0 0 32 32\"><path fill=\"#999\" d=\"M32 12.7v14.2q0 1.2-0.8 2t-2 0.9h-26.3q-1.2 0-2-0.9t-0.8-2v-14.2q0.8 0.9 1.8 1.6 6.5 4.4 8.9 6.1 1 0.8 1.6 1.2t1.7 0.9 2 0.4h0.1q0.9 0 2-0.4t1.7-0.9 1.6-1.2q3-2.2 8.9-6.1 1-0.7 1.8-1.6zM32 7.4q0 1.4-0.9 2.7t-2.2 2.2q-6.7 4.7-8.4 5.8-0.2 0.1-0.7 0.5t-1 0.7-0.9 0.6-1.1 0.5-0.9 0.2h-0.1q-0.4 0-0.9-0.2t-1.1-0.5-0.9-0.6-1-0.7-0.7-0.5q-1.6-1.1-4.7-3.2t-3.6-2.6q-1.1-0.7-2.1-2t-1-2.5q0-1.4 0.7-2.3t2.1-0.9h26.3q1.2 0 2 0.8t0.9 2z\"\/><\/svg><\/span><\/a><\/li><\/ul><\/div>","protected":false},"excerpt":{"rendered":"<p>In this second part of his series: startup and technology trends 2017, Robin Tech discusses augmented and virtual reality technologies. He touches upon applications in the fields of gaming, pornography, machine maintenance, shopping, and human-machine-interaction. Continue reading about the technological possibilities and developments that might make our lives better \u2013 and that will certainly shape&hellip;<\/p>\n","protected":false},"author":41,"featured_media":32341,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[227,1581,223],"tags":[],"class_list":["post-32343","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-everyday-life","category-ftif-digital-future-work","category-innovation-and-work"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.6 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Augmented and virtual reality applications that matter &#8211; Digital Society Blog<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.hiig.de\/en\/augmented-and-virtual-reality-applications-that-matter\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Augmented and virtual reality applications that matter &#8211; Digital Society Blog\" \/>\n<meta property=\"og:description\" content=\"In this second part of his series: startup and technology trends 2017, Robin Tech discusses augmented and virtual reality technologies. He touches upon applications in the fields of gaming, pornography, machine maintenance, shopping, and human-machine-interaction. Continue reading about the technological possibilities and developments that might make our lives better \u2013 and that will certainly shape&hellip;\" \/>\n<meta property=\"og:url\" content=\"https:\/\/www.hiig.de\/en\/augmented-and-virtual-reality-applications-that-matter\/\" \/>\n<meta property=\"og:site_name\" content=\"HIIG\" \/>\n<meta property=\"article:published_time\" content=\"2017-03-22T09:00:21+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2023-03-28T13:36:43+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/www.hiig.de\/wp-content\/uploads\/2017\/03\/pexels-photo-123335-1200x800.jpeg\" \/>\n\t<meta property=\"og:image:width\" content=\"1200\" \/>\n\t<meta property=\"og:image:height\" content=\"800\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" \/>\n<meta name=\"author\" content=\"Robin Tech\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Robin Tech\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"4 minutes\" \/>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"Augmented and virtual reality applications that matter &#8211; Digital Society Blog","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/www.hiig.de\/en\/augmented-and-virtual-reality-applications-that-matter\/","og_locale":"en_US","og_type":"article","og_title":"Augmented and virtual reality applications that matter &#8211; Digital Society Blog","og_description":"In this second part of his series: startup and technology trends 2017, Robin Tech discusses augmented and virtual reality technologies. He touches upon applications in the fields of gaming, pornography, machine maintenance, shopping, and human-machine-interaction. Continue reading about the technological possibilities and developments that might make our lives better \u2013 and that will certainly shape&hellip;","og_url":"https:\/\/www.hiig.de\/en\/augmented-and-virtual-reality-applications-that-matter\/","og_site_name":"HIIG","article_published_time":"2017-03-22T09:00:21+00:00","article_modified_time":"2023-03-28T13:36:43+00:00","og_image":[{"width":1200,"height":800,"url":"https:\/\/www.hiig.de\/wp-content\/uploads\/2017\/03\/pexels-photo-123335-1200x800.jpeg","type":"image\/jpeg"}],"author":"Robin Tech","twitter_card":"summary_large_image","twitter_misc":{"Written by":"Robin Tech","Est. reading time":"4 minutes"},"schema":{"@context":"https:\/\/schema.org","@graph":[{"@type":"Article","@id":"https:\/\/www.hiig.de\/en\/augmented-and-virtual-reality-applications-that-matter\/#article","isPartOf":{"@id":"https:\/\/www.hiig.de\/en\/augmented-and-virtual-reality-applications-that-matter\/"},"author":{"name":"Robin Tech","@id":"https:\/\/www.hiig.de\/#\/schema\/person\/a02ac0f4ee7aa565d26df9008e2236fb"},"headline":"Augmented and virtual reality applications that matter","datePublished":"2017-03-22T09:00:21+00:00","dateModified":"2023-03-28T13:36:43+00:00","mainEntityOfPage":{"@id":"https:\/\/www.hiig.de\/en\/augmented-and-virtual-reality-applications-that-matter\/"},"wordCount":714,"publisher":{"@id":"https:\/\/www.hiig.de\/#organization"},"image":{"@id":"https:\/\/www.hiig.de\/en\/augmented-and-virtual-reality-applications-that-matter\/#primaryimage"},"thumbnailUrl":"https:\/\/www.hiig.de\/wp-content\/uploads\/2023\/12\/post_generic.png","articleSection":["Everyday Life","ftif Digital Future of Work","Innovation and Work"],"inLanguage":"en-US"},{"@type":"WebPage","@id":"https:\/\/www.hiig.de\/en\/augmented-and-virtual-reality-applications-that-matter\/","url":"https:\/\/www.hiig.de\/en\/augmented-and-virtual-reality-applications-that-matter\/","name":"Augmented and virtual reality applications that matter &#8211; Digital Society Blog","isPartOf":{"@id":"https:\/\/www.hiig.de\/#website"},"primaryImageOfPage":{"@id":"https:\/\/www.hiig.de\/en\/augmented-and-virtual-reality-applications-that-matter\/#primaryimage"},"image":{"@id":"https:\/\/www.hiig.de\/en\/augmented-and-virtual-reality-applications-that-matter\/#primaryimage"},"thumbnailUrl":"https:\/\/www.hiig.de\/wp-content\/uploads\/2023\/12\/post_generic.png","datePublished":"2017-03-22T09:00:21+00:00","dateModified":"2023-03-28T13:36:43+00:00","breadcrumb":{"@id":"https:\/\/www.hiig.de\/en\/augmented-and-virtual-reality-applications-that-matter\/#breadcrumb"},"inLanguage":"en-US","potentialAction":[{"@type":"ReadAction","target":["https:\/\/www.hiig.de\/en\/augmented-and-virtual-reality-applications-that-matter\/"]}]},{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/www.hiig.de\/en\/augmented-and-virtual-reality-applications-that-matter\/#primaryimage","url":"https:\/\/www.hiig.de\/wp-content\/uploads\/2023\/12\/post_generic.png","contentUrl":"https:\/\/www.hiig.de\/wp-content\/uploads\/2023\/12\/post_generic.png","width":5472,"height":3648},{"@type":"BreadcrumbList","@id":"https:\/\/www.hiig.de\/en\/augmented-and-virtual-reality-applications-that-matter\/#breadcrumb","itemListElement":[{"@type":"ListItem","position":1,"name":"Home","item":"https:\/\/www.hiig.de\/en\/"},{"@type":"ListItem","position":2,"name":"Augmented and virtual reality applications that matter"}]},{"@type":"WebSite","@id":"https:\/\/www.hiig.de\/#website","url":"https:\/\/www.hiig.de\/","name":"HIIG","description":"Alexander von Humboldt Institute for Internet and Society","publisher":{"@id":"https:\/\/www.hiig.de\/#organization"},"potentialAction":[{"@type":"SearchAction","target":{"@type":"EntryPoint","urlTemplate":"https:\/\/www.hiig.de\/?s={search_term_string}"},"query-input":{"@type":"PropertyValueSpecification","valueRequired":true,"valueName":"search_term_string"}}],"inLanguage":"en-US"},{"@type":"Organization","@id":"https:\/\/www.hiig.de\/#organization","name":"HIIG","url":"https:\/\/www.hiig.de\/","logo":{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/www.hiig.de\/#\/schema\/logo\/image\/","url":"https:\/\/www.hiig.de\/wp-content\/uploads\/2019\/06\/hiig.png","contentUrl":"https:\/\/www.hiig.de\/wp-content\/uploads\/2019\/06\/hiig.png","width":320,"height":80,"caption":"HIIG"},"image":{"@id":"https:\/\/www.hiig.de\/#\/schema\/logo\/image\/"}},{"@type":"Person","@id":"https:\/\/www.hiig.de\/#\/schema\/person\/a02ac0f4ee7aa565d26df9008e2236fb","name":"Robin Tech"}]}},"_links":{"self":[{"href":"https:\/\/www.hiig.de\/en\/wp-json\/wp\/v2\/posts\/32343","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.hiig.de\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.hiig.de\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.hiig.de\/en\/wp-json\/wp\/v2\/users\/41"}],"replies":[{"embeddable":true,"href":"https:\/\/www.hiig.de\/en\/wp-json\/wp\/v2\/comments?post=32343"}],"version-history":[{"count":6,"href":"https:\/\/www.hiig.de\/en\/wp-json\/wp\/v2\/posts\/32343\/revisions"}],"predecessor-version":[{"id":32407,"href":"https:\/\/www.hiig.de\/en\/wp-json\/wp\/v2\/posts\/32343\/revisions\/32407"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.hiig.de\/en\/wp-json\/wp\/v2\/media\/32341"}],"wp:attachment":[{"href":"https:\/\/www.hiig.de\/en\/wp-json\/wp\/v2\/media?parent=32343"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.hiig.de\/en\/wp-json\/wp\/v2\/categories?post=32343"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.hiig.de\/en\/wp-json\/wp\/v2\/tags?post=32343"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}