{"id":25650,"date":"2015-11-25T13:14:07","date_gmt":"2015-11-25T12:14:07","guid":{"rendered":"https:\/\/www.hiig.de\/en\/?p=25650"},"modified":"2023-03-28T16:25:27","modified_gmt":"2023-03-28T14:25:27","slug":"language-learning-with-owls","status":"publish","type":"post","link":"https:\/\/www.hiig.de\/en\/language-learning-with-owls\/","title":{"rendered":"Language Learning with Owls"},"content":{"rendered":"<p>Buy ten and get one free, earn frequent flyer bonus miles or compare your latest exercise results on Nike+. Companies use small rewards and reinforcements like these to keep customers happy and loyal to their brands. Digital and offline offers of this kind are a part of everyday life for consumers. This concept is what researchers like Sebastian Deterding call &#8220;gamification&#8221;, <a href=\"http:\/\/www.hubscher.org\/roland\/courses\/hf765\/readings\/Deterding_2011.pdf\">defined as<\/a> using game elements (like points or challenges) in non-game contexts. Inspired by the compelling experiences created by video games, other industries have begun looking into how certain game elements could be used to enhance their offerings.<\/p>\n<p>For an euphoric first few years, many hoped gamification would be a magic potion for keeping customers enthralled and profits and productivity soaring. However, disappointment with the hype soon set in. According to the &#8220;<a href=\"http:\/\/www.gartner.com\/newsroom\/id\/2819918\">Hype Cycle for Emerging Technologies<\/a>\u00bb, put out yearly by the information technology research company Gartner, gamification has cleared the &#8220;Peak of Inflated Expectations&#8221;, and is expected to reach the so-called &#8220;Plateau of Productivity&#8221; in the next five to ten years. While the academic research on the topic is still very fluid, with competing definitions, frameworks and conceptualizations of gamification, we can hope to see more mature gamification schemes in practice as platforms learn from past experimentation and refine their concepts.<\/p>\n<p>After some initial hesitancy, the online learning space has become increasingly interested in the motivational power of gamification to enhance their digital educational offerings. Providers of the format known as Massive Open Online Courses (MOOCs) have been especially keen on finding new approaches to increase learners\u2019 participation. The hype surrounding the revolutionary power of MOOCs to scale free online learning offerings from top-notch universities has waned and the courses have been criticized for low completion rates. By using gamification, the hope is to foster greater engagement both with the content and with other students, enabling them to better achieve their personal learning goals.<\/p>\n<p><a href=\"https:\/\/www.duolingo.com\/\">Duolingo\u2019s<\/a> owl has become a popular companion for language learners of 23 different languages. On the German MOOC platform <a href=\"https:\/\/iversity.org\/de\">iversity<\/a>, students earn badges reflecting their progress in higher education courses. And <a href=\"https:\/\/www.veedu.de\/\">Veedu<\/a> is a new online vocational training platform where trainees can gather points and level up. With so many online learning platforms employing gamified elements, can gamification really help increase learner engagement and improve their learning experience?<\/p>\n<p>In our research project &#8220;Fostering Engagement with Gamification Elements on Open Online Learning Platforms&#8221; we examined the phenomenon of gamified online learning. Our aim was to understand how gamification is being used to increase participation and what practitioners are doing to design and implement gamified learning offerings. In our paper, we give an overview of the current academic debates, look at different online learning platforms and present four in-depth case studies. You can read the results in our discussion paper <a href=\"http:\/\/papers.ssrn.com\/sol3\/papers.cfm?abstract_id=2694736\">here<\/a>.<\/p>\n<hr>\n<p>Reference: Deterding, S., Dixon, D., Khaled, R., &amp; Nacke, L. (2011). From game design elements to gamefulness: Defining gamification. In <i>Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments<\/i> (pp. 9-15). ACM.<\/p>\n<p>Photo:&nbsp;<a href=\"https:\/\/www.flickr.com\/photos\/geeklangel\/\" target=\"_blank\" rel=\"noopener\">User:Miguel \u00c1ngel Avila Lombana<\/a>&nbsp;\/ <a href=\"http:\/\/www.flickr.com\" target=\"_blank\" rel=\"noopener\">Flickr<\/a>,&nbsp;<a style=\"color: #008eb2;\" href=\"https:\/\/creativecommons.org\/licenses\/by-nc\/2.0\/\" target=\"_blank\" rel=\"noopener\" data-slimstat-tracking=\"true\" data-slimstat-callback=\"false\" data-slimstat-type=\"0\">CC BY-NC 2.0<\/a><\/p>\n<div class=\"shariff shariff-align-flex-start shariff-widget-align-flex-start\"><ul class=\"shariff-buttons theme-round orientation-horizontal buttonsize-medium\"><li class=\"shariff-button linkedin shariff-nocustomcolor\" style=\"background-color:#1488bf\"><a href=\"https:\/\/www.linkedin.com\/sharing\/share-offsite\/?url=https%3A%2F%2Fwww.hiig.de%2Fen%2Flanguage-learning-with-owls%2F\" title=\"Share on LinkedIn\" aria-label=\"Share on LinkedIn\" role=\"button\" rel=\"noopener nofollow\" class=\"shariff-link\" style=\"; background-color:#0077b5; color:#fff\" target=\"_blank\"><span class=\"shariff-icon\" style=\"\"><svg width=\"32px\" height=\"20px\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" viewBox=\"0 0 27 32\"><path fill=\"#0077b5\" d=\"M6.2 11.2v17.7h-5.9v-17.7h5.9zM6.6 5.7q0 1.3-0.9 2.2t-2.4 0.9h0q-1.5 0-2.4-0.9t-0.9-2.2 0.9-2.2 2.4-0.9 2.4 0.9 0.9 2.2zM27.4 18.7v10.1h-5.9v-9.5q0-1.9-0.7-2.9t-2.3-1.1q-1.1 0-1.9 0.6t-1.2 1.5q-0.2 0.5-0.2 1.4v9.9h-5.9q0-7.1 0-11.6t0-5.3l0-0.9h5.9v2.6h0q0.4-0.6 0.7-1t1-0.9 1.6-0.8 2-0.3q3 0 4.9 2t1.9 6z\"\/><\/svg><\/span><\/a><\/li><li class=\"shariff-button bluesky shariff-nocustomcolor\" style=\"background-color:#84c4ff\"><a href=\"https:\/\/bsky.app\/intent\/compose?text=Language%20Learning%20with%20Owls https%3A%2F%2Fwww.hiig.de%2Fen%2Flanguage-learning-with-owls%2F  via @hiigberlin.bsky.social\" title=\"Share on Bluesky\" aria-label=\"Share on Bluesky\" role=\"button\" rel=\"noopener nofollow\" class=\"shariff-link\" style=\"; background-color:#0085ff; color:#fff\" target=\"_blank\"><span class=\"shariff-icon\" style=\"\"><svg width=\"20\" height=\"20\" version=\"1.1\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" viewBox=\"0 0 20 20\"><path class=\"st0\" d=\"M4.89,3.12c2.07,1.55,4.3,4.71,5.11,6.4.82-1.69,3.04-4.84,5.11-6.4,1.49-1.12,3.91-1.99,3.91.77,0,.55-.32,4.63-.5,5.3-.64,2.3-2.99,2.89-5.08,2.54,3.65.62,4.58,2.68,2.57,4.74-3.81,3.91-5.48-.98-5.9-2.23-.08-.23-.11-.34-.12-.25,0-.09-.04.02-.12.25-.43,1.25-2.09,6.14-5.9,2.23-2.01-2.06-1.08-4.12,2.57-4.74-2.09.36-4.44-.23-5.08-2.54-.19-.66-.5-4.74-.5-5.3,0-2.76,2.42-1.89,3.91-.77h0Z\"\/><\/svg><\/span><\/a><\/li><li class=\"shariff-button mailto shariff-nocustomcolor\" style=\"background-color:#a8a8a8\"><a href=\"mailto:?body=https%3A%2F%2Fwww.hiig.de%2Fen%2Flanguage-learning-with-owls%2F&subject=Language%20Learning%20with%20Owls\" title=\"Send by email\" aria-label=\"Send by email\" role=\"button\" rel=\"noopener nofollow\" class=\"shariff-link\" style=\"; background-color:#999; color:#fff\"><span class=\"shariff-icon\" style=\"\"><svg width=\"32px\" height=\"20px\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" viewBox=\"0 0 32 32\"><path fill=\"#999\" d=\"M32 12.7v14.2q0 1.2-0.8 2t-2 0.9h-26.3q-1.2 0-2-0.9t-0.8-2v-14.2q0.8 0.9 1.8 1.6 6.5 4.4 8.9 6.1 1 0.8 1.6 1.2t1.7 0.9 2 0.4h0.1q0.9 0 2-0.4t1.7-0.9 1.6-1.2q3-2.2 8.9-6.1 1-0.7 1.8-1.6zM32 7.4q0 1.4-0.9 2.7t-2.2 2.2q-6.7 4.7-8.4 5.8-0.2 0.1-0.7 0.5t-1 0.7-0.9 0.6-1.1 0.5-0.9 0.2h-0.1q-0.4 0-0.9-0.2t-1.1-0.5-0.9-0.6-1-0.7-0.7-0.5q-1.6-1.1-4.7-3.2t-3.6-2.6q-1.1-0.7-2.1-2t-1-2.5q0-1.4 0.7-2.3t2.1-0.9h26.3q1.2 0 2 0.8t0.9 2z\"\/><\/svg><\/span><\/a><\/li><\/ul><\/div>","protected":false},"excerpt":{"rendered":"<p>Buy ten and get one free, earn frequent flyer bonus miles or compare your latest exercise results on Nike+. Companies use small rewards and reinforcements like these to keep customers happy and loyal to their brands. Digital and offline offers of this kind are a part of everyday life for consumers. This concept is what&hellip;<\/p>\n","protected":false},"author":81,"featured_media":25651,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[227],"tags":[],"class_list":["post-25650","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-everyday-life"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.6 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Language Learning with Owls &#8211; Digital Society Blog<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.hiig.de\/en\/language-learning-with-owls\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Language Learning with Owls &#8211; Digital Society Blog\" \/>\n<meta property=\"og:description\" content=\"Buy ten and get one free, earn frequent flyer bonus miles or compare your latest exercise results on Nike+. Companies use small rewards and reinforcements like these to keep customers happy and loyal to their brands. Digital and offline offers of this kind are a part of everyday life for consumers. This concept is what&hellip;\" \/>\n<meta property=\"og:url\" content=\"https:\/\/www.hiig.de\/en\/language-learning-with-owls\/\" \/>\n<meta property=\"og:site_name\" content=\"HIIG\" \/>\n<meta property=\"article:published_time\" content=\"2015-11-25T12:14:07+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2023-03-28T14:25:27+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/www.hiig.de\/wp-content\/uploads\/2015\/11\/19325875484_2e7b482c0b_o-1200x795.jpg\" \/>\n\t<meta property=\"og:image:width\" content=\"1200\" \/>\n\t<meta property=\"og:image:height\" content=\"795\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" \/>\n<meta name=\"author\" content=\"Anna Hansch\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Anna Hansch\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"3 minutes\" \/>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"Language Learning with Owls &#8211; Digital Society Blog","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/www.hiig.de\/en\/language-learning-with-owls\/","og_locale":"en_US","og_type":"article","og_title":"Language Learning with Owls &#8211; Digital Society Blog","og_description":"Buy ten and get one free, earn frequent flyer bonus miles or compare your latest exercise results on Nike+. Companies use small rewards and reinforcements like these to keep customers happy and loyal to their brands. Digital and offline offers of this kind are a part of everyday life for consumers. This concept is what&hellip;","og_url":"https:\/\/www.hiig.de\/en\/language-learning-with-owls\/","og_site_name":"HIIG","article_published_time":"2015-11-25T12:14:07+00:00","article_modified_time":"2023-03-28T14:25:27+00:00","og_image":[{"width":1200,"height":795,"url":"https:\/\/www.hiig.de\/wp-content\/uploads\/2015\/11\/19325875484_2e7b482c0b_o-1200x795.jpg","type":"image\/jpeg"}],"author":"Anna Hansch","twitter_card":"summary_large_image","twitter_misc":{"Written by":"Anna Hansch","Est. reading time":"3 minutes"},"schema":{"@context":"https:\/\/schema.org","@graph":[{"@type":"Article","@id":"https:\/\/www.hiig.de\/en\/language-learning-with-owls\/#article","isPartOf":{"@id":"https:\/\/www.hiig.de\/en\/language-learning-with-owls\/"},"author":{"name":"Anna Hansch","@id":"https:\/\/www.hiig.de\/#\/schema\/person\/fd2ec05f861bb44fbd0b7d05bfbb8d69"},"headline":"Language Learning with Owls","datePublished":"2015-11-25T12:14:07+00:00","dateModified":"2023-03-28T14:25:27+00:00","mainEntityOfPage":{"@id":"https:\/\/www.hiig.de\/en\/language-learning-with-owls\/"},"wordCount":515,"commentCount":0,"publisher":{"@id":"https:\/\/www.hiig.de\/#organization"},"image":{"@id":"https:\/\/www.hiig.de\/en\/language-learning-with-owls\/#primaryimage"},"thumbnailUrl":"https:\/\/www.hiig.de\/wp-content\/uploads\/2023\/12\/post_generic.png","articleSection":["Everyday Life"],"inLanguage":"en-US","potentialAction":[{"@type":"CommentAction","name":"Comment","target":["https:\/\/www.hiig.de\/en\/language-learning-with-owls\/#respond"]}]},{"@type":"WebPage","@id":"https:\/\/www.hiig.de\/en\/language-learning-with-owls\/","url":"https:\/\/www.hiig.de\/en\/language-learning-with-owls\/","name":"Language Learning with Owls &#8211; 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