{"id":22822,"date":"2015-04-22T11:25:43","date_gmt":"2015-04-22T09:25:43","guid":{"rendered":"https:\/\/www.hiig.de\/?p=22822"},"modified":"2023-03-28T16:53:49","modified_gmt":"2023-03-28T14:53:49","slug":"games-research-at-hiig-hits-the-road-2","status":"publish","type":"post","link":"https:\/\/www.hiig.de\/en\/games-research-at-hiig-hits-the-road-2\/","title":{"rendered":"Games Research at HIIG Hits the Road"},"content":{"rendered":"<p>In recent months, research into innovations in games and gamification has been a focus in our empirical work at the HIIG. In a\u00a0<a href=\"https:\/\/www.hiig.de\/case-study-innovation-and-imitation-in-the-games-sector\/\" target=\"_blank\" rel=\"noopener\">case study on innovation and imitation in the games sector<\/a>, we interviewed game designers, developers, graphic artists, producers and lawyers from both small indie teams and big studios. We were interested in how they, in their daily practice, handle the fine line between being inspired by other games on the one hand and \u2013 blatantly or unintentionally \u2013 copycatting successful\u00a0games on the other (see also\u00a0<a href=\"https:\/\/www.hiig.de\/on-imitation-and-innovation-in-the-games-sector-from-pong-to-ridiculous-fishing\/\">this blog post<\/a>). A second group of researchers is building up an investigation into the ways gamification is improving online learning and MOOCs (Massive Open Online Courses).<br \/>\nSee\u00a0<a href=\"http:\/\/papers.ssrn.com\/sol3\/papers.cfm?abstract_id=2577882\" target=\"_blank\" rel=\"noopener\">this discussion paper<\/a>\u00a0for their prior research into MOOCs.<\/p>\n<p>Starting today, games research at\u00a0HIIG hits the road. Over the course of two months, we will present and discuss our findings and related issues at a series of workshops, conferences and public events:<\/p>\n<h4>22 April\u00a02015<\/h4>\n<h3><a href=\"https:\/\/www.hiig.de\/events\/save-game-legal-challenges-in-game-preservation\/\" target=\"_blank\" rel=\"noopener\">Workshop &#8220;Save Game \u2013 Legal Challenges in Game Preservation&#8221;<\/a><\/h3>\n<p>Today, we co-host a workshop on the challenges of game preservation with a focus on copyright. Archiving and preserving games as part of our cultural heritage has proven to be difficult for museums and libraries not only for technical reasons, but also for legal obstacles. In the context of current debates about copyright reforms within the EU, we will discuss possible solutions for improving this situation. HIIG\u2019s\u00a0<a href=\"https:\/\/www.hiig.de\/staff\/rike-maier\/\" target=\"_blank\" rel=\"noopener\">Rike Maier<\/a>\u00a0will substantiate the discussion by giving an input about the related issue of orphaned works.<\/p>\n<h4>23 April\u00a02015<\/h4>\n<h3><a href=\"http:\/\/qvconf.com\/sessions\/copies-clones-and-genre-building-innovation-and-imitation-practices-games-industry\" target=\"_blank\" rel=\"noopener\">Panel at Quo Vadis\/International Games Week &#8220;Copies, Clones and Genre Building &#8211; Innovation and Imitation practices in the Games Industry&#8221;<\/a><\/h3>\n<p>At this week\u2019s Quo Vadis, we will enact our research project on imitation and innovation in a nutshell: we bringt together a developer, a producer and a lawyer together to discuss the fine line between inspiration and imitation.\u00a0<a href=\"https:\/\/www.hiig.de\/staff\/lies-van-roessel-2\/\" target=\"_blank\" rel=\"noopener\">Lies<\/a>\u00a0will also present first findings of our study.<\/p>\n<h4>5\u00a0May\u00a02015<\/h4>\n<h3><a href=\"https:\/\/re-publica.de\/session\/pong-flappy-bird-copying-and-genre-building-games-industry\" target=\"_blank\" rel=\"noopener\">Talk at re:publica 15 &#8220;From Pong to Flappy Bird \u2013 Copying and Genre Building in the Games Industry&#8221;<\/a><\/h3>\n<p>We will deliver the first coherent presentation of our research findings at this year\u2019s re:publica. In a 30 min talk will try to give a short history on the relation of copycatting and innovation in the games industry, and then dive into the findings of our interview study. If you like both Pong and Flappy Bird, don\u2019t miss this event.<\/p>\n<h4>15 May\u00a02015<\/h4>\n<h3>Academic Panel at\u00a0<a href=\"http:\/\/projects.digital-cultures.net\/digra2015\/\" target=\"_blank\" rel=\"noopener\">DiGRA 2015<\/a>\u00a0<a href=\"http:\/\/creativegames.org.uk\/DIGRA2015\/DiGRA2015_program.htm\" target=\"_blank\" rel=\"noopener\">\u201eInternational Cultures of Creativity and Imitation\u201c<\/a><\/h3>\n<p>At this year\u2019s Digital Games Research Conference, we co-host a panel on international cultures of creativity and imitation together with\u00a0<a href=\"https:\/\/www.uea.ac.uk\/film-television-media\/people\/profile\/t-phillips\" target=\"_blank\" rel=\"noopener\">Tom Phillips<\/a>\u00a0from the University of East Anglia. Building on recent discourses and complaints about copycatting, researchers from UK, Australia, USA and Germany will present findings from their respective studies on the relationship between creativity and imitation in the games sectors. The panel will also address how this correlates with legal issues of copyright, intellectual property, trademarks, and more general notions of \u201cappropriate\u201d practice in game development.<\/p>\n<h4>9 June 2015<\/h4>\n<h3><a title=\"Innovationen in der Gamesbranche \u2013 Bedarf es mehr Schutz oder mehr Freiheit?\" href=\"https:\/\/www.hiig.de\/en\/events\/innovationen-in-der-gamesbranche-bedarf-es-mehr-schutz-oder-mehr-freiheit\/\">Workshop &#8220;Innovation in der Gamesbranche &#8211; zwischen Schutz und Freiheit&#8221;<\/a><\/h3>\n<p>In June, Medienboard Berlin Brandenburg and HIIG host an afternoon workshop on innovation in the games sector between protection and freedom. The workshop will be held in german.<\/p>\n<h4>24 June 2015<b><br \/>\n<\/b><\/h4>\n<h3><a href=\"https:\/\/www.hiig.de\/events\/digitaler-salon-level-up\/\" target=\"_blank\" rel=\"noopener\">Digitaler Salon \u201eLevel Up \u2013 Werden wir durch Spiele schlauer oder optimieren wir uns dumm?&#8221;<\/a><\/h3>\n<p>The final event in this series will be a games-related event in our talk format\u00a0<a href=\"https:\/\/www.hiig.de\/digitaler-salon\/\" target=\"_blank\" rel=\"noopener\">Digitaler Salon<\/a>. In June, we will discuss how gamification and serious games currently spread across fields like education and health and how this changes the ways we learn and conceive ourselves.<\/p>\n<div class=\"shariff shariff-align-flex-start shariff-widget-align-flex-start\"><ul class=\"shariff-buttons theme-round orientation-horizontal buttonsize-medium\"><li class=\"shariff-button linkedin shariff-nocustomcolor\" style=\"background-color:#1488bf\"><a href=\"https:\/\/www.linkedin.com\/sharing\/share-offsite\/?url=https%3A%2F%2Fwww.hiig.de%2Fen%2Fgames-research-at-hiig-hits-the-road-2%2F\" title=\"Share on LinkedIn\" aria-label=\"Share on LinkedIn\" role=\"button\" rel=\"noopener nofollow\" class=\"shariff-link\" style=\"; background-color:#0077b5; color:#fff\" target=\"_blank\"><span class=\"shariff-icon\" style=\"\"><svg width=\"32px\" height=\"20px\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" viewBox=\"0 0 27 32\"><path fill=\"#0077b5\" d=\"M6.2 11.2v17.7h-5.9v-17.7h5.9zM6.6 5.7q0 1.3-0.9 2.2t-2.4 0.9h0q-1.5 0-2.4-0.9t-0.9-2.2 0.9-2.2 2.4-0.9 2.4 0.9 0.9 2.2zM27.4 18.7v10.1h-5.9v-9.5q0-1.9-0.7-2.9t-2.3-1.1q-1.1 0-1.9 0.6t-1.2 1.5q-0.2 0.5-0.2 1.4v9.9h-5.9q0-7.1 0-11.6t0-5.3l0-0.9h5.9v2.6h0q0.4-0.6 0.7-1t1-0.9 1.6-0.8 2-0.3q3 0 4.9 2t1.9 6z\"\/><\/svg><\/span><\/a><\/li><li class=\"shariff-button bluesky shariff-nocustomcolor\" style=\"background-color:#84c4ff\"><a href=\"https:\/\/bsky.app\/intent\/compose?text=Games%20Research%20at%20HIIG%20Hits%20the%20Road https%3A%2F%2Fwww.hiig.de%2Fen%2Fgames-research-at-hiig-hits-the-road-2%2F  via @hiigberlin.bsky.social\" title=\"Share on Bluesky\" aria-label=\"Share on Bluesky\" role=\"button\" rel=\"noopener nofollow\" class=\"shariff-link\" style=\"; background-color:#0085ff; color:#fff\" target=\"_blank\"><span class=\"shariff-icon\" style=\"\"><svg width=\"20\" height=\"20\" version=\"1.1\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" viewBox=\"0 0 20 20\"><path class=\"st0\" d=\"M4.89,3.12c2.07,1.55,4.3,4.71,5.11,6.4.82-1.69,3.04-4.84,5.11-6.4,1.49-1.12,3.91-1.99,3.91.77,0,.55-.32,4.63-.5,5.3-.64,2.3-2.99,2.89-5.08,2.54,3.65.62,4.58,2.68,2.57,4.74-3.81,3.91-5.48-.98-5.9-2.23-.08-.23-.11-.34-.12-.25,0-.09-.04.02-.12.25-.43,1.25-2.09,6.14-5.9,2.23-2.01-2.06-1.08-4.12,2.57-4.74-2.09.36-4.44-.23-5.08-2.54-.19-.66-.5-4.74-.5-5.3,0-2.76,2.42-1.89,3.91-.77h0Z\"\/><\/svg><\/span><\/a><\/li><li class=\"shariff-button mailto shariff-nocustomcolor\" style=\"background-color:#a8a8a8\"><a href=\"mailto:?body=https%3A%2F%2Fwww.hiig.de%2Fen%2Fgames-research-at-hiig-hits-the-road-2%2F&subject=Games%20Research%20at%20HIIG%20Hits%20the%20Road\" title=\"Send by email\" aria-label=\"Send by email\" role=\"button\" rel=\"noopener nofollow\" class=\"shariff-link\" style=\"; background-color:#999; color:#fff\"><span class=\"shariff-icon\" style=\"\"><svg width=\"32px\" height=\"20px\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" viewBox=\"0 0 32 32\"><path fill=\"#999\" d=\"M32 12.7v14.2q0 1.2-0.8 2t-2 0.9h-26.3q-1.2 0-2-0.9t-0.8-2v-14.2q0.8 0.9 1.8 1.6 6.5 4.4 8.9 6.1 1 0.8 1.6 1.2t1.7 0.9 2 0.4h0.1q0.9 0 2-0.4t1.7-0.9 1.6-1.2q3-2.2 8.9-6.1 1-0.7 1.8-1.6zM32 7.4q0 1.4-0.9 2.7t-2.2 2.2q-6.7 4.7-8.4 5.8-0.2 0.1-0.7 0.5t-1 0.7-0.9 0.6-1.1 0.5-0.9 0.2h-0.1q-0.4 0-0.9-0.2t-1.1-0.5-0.9-0.6-1-0.7-0.7-0.5q-1.6-1.1-4.7-3.2t-3.6-2.6q-1.1-0.7-2.1-2t-1-2.5q0-1.4 0.7-2.3t2.1-0.9h26.3q1.2 0 2 0.8t0.9 2z\"\/><\/svg><\/span><\/a><\/li><\/ul><\/div>","protected":false},"excerpt":{"rendered":"<p>In recent months, research into innovations in games and gamification has been a focus in our empirical work at the HIIG. In a\u00a0case study on innovation and imitation in the games sector, we interviewed game designers, developers, graphic artists, producers and lawyers from both small indie teams and big studios. We were interested in how&hellip;<\/p>\n","protected":false},"author":9,"featured_media":22817,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[226],"tags":[],"class_list":["post-22822","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-knowledge"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.6 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Games Research at HIIG Hits the Road &#8211; Digital Society Blog<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.hiig.de\/en\/games-research-at-hiig-hits-the-road-2\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Games Research at HIIG Hits the Road &#8211; Digital Society Blog\" \/>\n<meta property=\"og:description\" content=\"In recent months, research into innovations in games and gamification has been a focus in our empirical work at the HIIG. 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