On the 24th of April, our director Prof. Dr. Jeanette Hofmann is attending the “Quo Vadis” developers conference for computer games. She is participating in the panel “illegal fans – is the gaming and media industry in a trust crisis?” Jeanette Hofmann is discussing with various stakeholders on the following topic:

The trust of customers, especially of gamers, seems to be broken. That is mostly due to digital rights management approaches that leave them with a feeling of harassment. Problems of copyright seem to be the focus of the industry: Activation measures, online passes and a continuous focus on monetization. On the other hand, there is a major lack of trust on the publishers side. The apparant lack of morale and the many illegal copies threaten the business models and the industry itself. The obvious question is: how can we solve this conflict?

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