Save Game – Legal Challenges in Game Preservation
The German Informatics Society (Gesellschaft für Informatik) has identified the long-term preservation of access to digital cultural heritage as one of the grand challenges of computer science to be solved over the coming decades. In addition to the technical challenges there are numerous other issues that impede the long-term preservation of digital cultural artefacts. Copyright regulations in particular – both at the national and European level – pose a serious problem. This is especially relevant when dealing with complex multimedia artefacts such as computer games.Τhe European Commission has launched a review process of copyright legislation in order to adapt the current regulations in response to these technological changes. Using computer games as an example, the workshop will try to gain insights into the failure of current copyright legislation and its negative impact on the preservation of our cultural heritage. Furthermore, we will begin the process of finding solutions – both technical and legislative – for inclusion in a white paper that will be submitted as a recommendation as part of the current EU review process. We have invited experts with research and commercial backgrounds to discuss the problems of preservation and ensuring access to digital cultural heritage from the perspective of computer scientists, lawyers and media theorists.
The workshop is free of charge. Registration is required due to limited seating. Please register by 19 April 2015 via e-mail to email@example.com
|10:45||Opening and Welcome, EU Statement Games Preservation|
|11:00||Panel: How to Preserve Games – The Archive and Museum Perspective (EFGAMP) (working title) Winfried Bergmeyer (Computer Games Museum Berlin), Jakob Mosgart (The Royal Library of Denmark), Christian Bartsch (Kryoflux)|
|11:30||Panel: Technical Requirements and Challenges in Game Preservation Emanuel Georgiew (SEMASU GmbH), Agata Królikowski (SIG Internet and Society), Jens-Martin Loebel (SIG Long-Term Preservation)|
|13:00||Preservation-centric Game Design (working title) Maciej Miąsik (Pixel Crow)|
|13:30||Codes & Circuits. Obstacles, bypasses and short cuts in teaching and researching (with) vintage hard- and software Stefan Höltgen (Humboldt-Universität zu Berlin, Fachbereich Medienwissenschaft)|
|14:00||Copyright Challenges in the Digital Age: Archiving and Citing Electronic Games Christian Rauda (GRAEF Rechtsanwälte)|
|15:00||Legal Challenges in Preserving our Digital Cultural Heritage (working title) Till Kreutzer (iRights)|
|15:30||The EU Directive on Orphan Works (working title) Rike Maier (Alexander von Humboldt Institute for Internet and Society)|
|16:00||Round Table with Feedback for Statement Draft|
|17:00||End of Talks Special: Tour of Signal Lab and Media Archaeological Fundus of the HU Media Science Department (Stefan Höltgen)|
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