CrowdSciencePic

Crowd Science

07 December 2016

Online platforms offer a variety of opportunities for volunteers to engage in the process of knowledge generation. How are Crowd Science projects brought into being and how do they work? An insight.

Setting up

Crowd science is scientific research that is conducted with the participation of volunteers who are not professional scientists. Crowd science can be seen as a method of scientific discovery, as a way of volunteer engagement in knowledge creation, or as a form of science communication. While the involvement of volunteers in scientific discovery is nothing new, the potentially large number of volunteers that can be involved to support data-rich or labour-intensive projects differs from forms of volunteer engagement that pre-date the internet and online platforms. In our open science team we wanted to gain a better understanding of how crowd science projects are set up. What are the objectives behind crowd science projects and what ways are there of accessing the crowd? What tasks do volunteers perform? Are there any quality assurance and feedback mechanisms? We focused our analysis on crowd science in Germany and conducted in-depth case studies with twelve crowd science projects. As part of our case studies we interviewed project managers or other involved individuals about their experiences of setting up and maintaining crowd science projects. Here is a short summary of the findings.

Objectives

There are crowd science projects where the predominant objective is the generation of knowledge. These projects are typically set up by scientists who either use crowd science as a means of answering a research question or pursue a data-driven approach to a research topic.  For other crowd science projects the general interest in a topic is the key concern. These projects are typically set up by individuals with a passion for a topic and an ability to motivate others to engage with the topic.

Access

There are different ways of accessing the crowd. The crowd building strategy is concerned with recruiting volunteers around a specific topic; this strategy is used by most crowd science projects. The crowd harnessing strategy relies on tapping into an already existing community; this strategy requires alignment of the projects’ objectives with the interests of the community. Another approach is to employ a large crowd of volunteers to try to reach a goal by trial and error; this effect-based approach is rare, but it carries the potential of breaking the typical pattern of a few dedicated individuals producing a substantial amount of the work while others contribute relatively little. Instead, it is conceivable that a crowd of one-time volunteers produces results of comparable quality to the output generated by power-volunteers.

Tasks

Typical tasks involved in crowd science projects are annotating, collecting, and producing. Annotating refers to adding a form of metadata to existing data (for example tagging images). Collecting means gathering data of some sort (for example catching a mosquito). Producing involves creating new content (for example writing a text). Moreover, tasks performed by volunteers vary in their degree of complexity. In general, tasks that involve some form of annotating or collecting tend to be of simple or medium complexity, while tasks that involve some form of producing can rather be classified as hard. Breaking down tasks into manageable units is an essential part of crowd science and the basis for scaling it up.

Quality 

Assuring the quality of data generated by the crowd is a challenge. Projects that involve simple tasks can to some extent use automated quality assurance mechanisms (for instance ‘double-keying’ whereby data need to be entered at least twice in the same form in order to be validated). Projects that deal with data generated from performing more complex tasks still rely on humans to ensure data quality, though this might change in the future thanks to advances in machine learning techniques.

Feedback

Providing volunteers with feedback is an important tool for motivating and keeping them engaged. While crowd science projects that employ gamification approaches have inherent feedback mechanisms, other projects face the challenge of having to find forms of communicating with volunteers that are adequate to the value of their contributions.

Way to go

Crowd science opens up pathways for pursuing unconventional research ideas, blurs the boundaries between institutional science and civil society, provides opportunities for volunteer engagement in science, and enriches science communication. Crowd science also raises questions concerning data-driven approaches to scientific discovery as well as the development of mechanisms for automated quality assurance and feedback. While applying approaches such as gamification in crowd science projects seem promising, more strategies and best practice examples of how to make the best use of the potential of the crowd are needed.

This blog post is based on the following paper:
Scheliga K, Friesike S, Puschmann C and Fecher B (2016) Setting up crowd science projects. Public Understanding of Science. DOI: 10.1177/0963662516678514

This post represents the view of the author and does not necessarily represent the view of the institute itself. For more information about the topics of these articles and associated research projects, please contact info@hiig.de.

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