Skip to content

Lies van Roessel

From 2014 to 2016, Lies conducted a study at the HIIG into imitation and innovation in the German games sector.

Lies van Roessel

Position

Former Researcher: The evolving digital society

Contact

Journal articles and conference proceedings

Loosen, W.; Häring, M.; Kurtanovic, Z.; Merten, M.; Reimer, J.; Roessel, L. van; Maalej, W. (2017). Making Sense of User Comments. Identifying Journalists’ Requirements for a Software Framework. Studies in Communication and Media (SCM), 6(4), 333-364. DOI: 10.5771/2192-4007-2017-4-333 Publication details

Katzenbach, C., Herweg, S., & van Roessel, L. (2016). Copies, Clones and Genre Building. Discourses on Imitation and Innovation in Digital Games. International Journal of Communication, 10, 838-859. Publication details

Roessel, L. van & Herweg, S. (2014). Van Pong tot Ridiculous Fishing: Over imitatie en innovatie binnen de gamesector. Homo Ludens, 2014, 1-6. Publication details

Other publications

Roessel, L. van (2014). Do Apple’s policies impede the growth of serious games? Internet Policy Review, 8. Publication details

Lectures and presentations

Navigating the Grey Zone: Developers’ Views on Imitation and Inspiration in the Game Sector
67th Annual Conference of the International Communication Association (ICA). San Diego, San Diego, USA: 25.05.2017

Lies van Roessel, Christian Katzenbach

Playing without rules? An empirical study into imitation and innovation in the games industry.
Monthly Internal Lecture Series 'Spreektafel'. Institute for Information Law (IViR). Oost-Indisch Huis, Amsterdam, The Netherlands: 22.01.2016

Lies van Roessel

Playing without Rules? Regulating Imitation and Innovation in the Games Industry
Annual Conference: European Policy for Intellectual Property (EPIP) (Session: Creativity, Re-Use and Copyright). University of Glasgow / CREATe. University of Glasgow, Glasgow, UK: 03.09.2015

Christian Katzenbach, Lies van Roessel

From Pong to Flappy Bird – Copying and Genre Building in the Games Industry
re:publica 2015. Station, Berlin, Germany: 05.05.2015

Christian Katzenbach, Lies van Roessel

Innovation and Imitation in Game Development
Digital Summit 2015. Magical Startups. Hotel W, Santiago de Chile, Chile: 14.01.2015

Lies van Roessel

Negotiating the Boundaries of Game Imitation: From Pong to Ridiculous Fishing
Annual Conference: DiGRA 2014.. DiGRA / The University of Utah. Snowbird, Utah, USA: 06.08.2014

Sarah Herweg, Christian Katzenbach, Lies van Roessel

Panels

International Cultures of Creativity and Imitation
DiGRA 2015: Diversity of Play. Leuphana Universität. Leuphana Universität, Lüneburg, Germany: 15.05.2015

Lies van Roessel, Christian Katzenbach

Copies, Clones and Genre Building - Innovation and Imitation practices in the Games Industry
Quo Vadis 2015. Create. Game. Business.. International Games Week Berlin. Café Moskau, Berlin, Germany: 23.04.2015

Lies van Roessel, Henrike Maier, Christian Katzenbach

Moderation of workshops and panels

Pay per Pixel - Current Challenges for Audio-Visual Media: (Legal) Conditions and New Business Models
Early Stage Researcher Colloquium. Humboldt Institut für Internet und Gesellschaft, Berlin, Germany: 09.10.2014

Henrike Maier, Lies van Roessel, Urs Kind, Maximilian von Grafenstein, Dr., Anett Göritz

Organisation of events

Innovation in der Gamesbranche - Zwischen Schutz und Freiheit
09.06.2015. Game Science Center, Berlin, Germany. Co-Organised by: Medienboard Berlin Brandenburg (National)

Leontine Jenner, Lies van Roessel, Christian Katzenbach

Save Game – Legal Challenges in Game Preservation
22.04.2015. Humboldt University, Berlin, Germany. Co-Organised by: Gesellschaft für Informatik (GI), EFGAMP (International)

Henrike Maier, Lies van Roessel, Christian Katzenbach

Media appearances

Radio Feature (16.06.2016). Deutschlandradio Kultur
Further information

Diebstahl, Inspiration und das juristische Bauchgefühl (16.06.2016). Richter.Fm
Further information

Geistiges Eigentum in der Videospiele-Kultur: Diebstahl, Inspiration und das juristische Bauchgefühl (16.06.2016). DRadio Kultur
Further information

Kampf der Spiele-Klonkrieger (08.05.2015). Frankfurter Allgemeine – Digital Twin, Das Netzweltblog
Further information

„Schlechte Klone zerstören die Marke“ (25.04.2015). ComputerBase
Further information